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         RACE Pro Review
    RACE Pro
     Racing
        SimBin
        Atari
 N/A  N/A
 N/A  N/A
Game.co.uk  Play.com   

SimBin's first console outing in their racing simulator, known simply as Race Pro, is something that some Xbox 360 owners have been keeping their eyes on. Much in the same vein as a Forza Motorsport, Race Pro is a game that puts the cars above all else, but has this resulted in sacrifices of other aspects of the Race Pro driving experience?


Gameplay:


As with many games, it's the Career mode that will be the main consumption of any good racer's time spent at the wheel (or their controller). The Career will first see you trying-out for races to see if you can hit the required time, here you earn points and later can buy in straight to a racing event without having to first pass a try-out. Other modes of play include Championship, which combined with the online multiplayer offering and Career; these will likely be the modes of play which will see a vast amount of hours put in by the racing faithful. The Championship mode puts you in a season environment, where you pick your class of racing car, and it's here that clearly SimBin have focused their attention, with a vast amount of car classes on offer, with detailed vehicles to compete in within each class. The Championship, depending on chosen class, will see you racing through many events, with each race running for 5 laps. Time soon flies here as you can easily spend 10+ minutes per race, with there being plenty of races to keep you busy.


Preference varies between gamer, and I'm not going to pretend to be a racing-sim enthusiast. I like racing games, and I'm the more 'arcade' gamer who appreciates being able to easily power-slide around corners at top-speeds, admittedly rather unrealistically. Race Pro's emphasis is clearly on 'realistic' racing, and this doesn't exactly involve a fun experience, which is what games are all about. However, if you can master the gameplay, taking those corners just right on the 'default' Professional difficulty, all without crashing and spinning out, then I can imagine that there's some degree of satisfaction that comes with, well, not screwing up.

For those of us that are not masters of mind, body and machine, then the Semi-Pro and naturally, the Novice difficulty are vastly much more approachable. Each difficulty has some differences, such as the brakes for example being much more harder, thus responsive in Novice difficulty, with each taking a significant hit as you bump up the difficulty. One thing similar to Forza is the racing line, Race Pro has its own racing line to guide you round the tracks, yet somehow it's still extremely easy and frustrating, regardless of difficulty, to make exactly the same mistake lap after lap. I personally find the racing line more inconsistent, and while I still have it switched-on, I no longer follow it so vigorously any more, and try and keep my eyes on the on-screen mini-map to know what to expect further down the tarmac.

There's also the expected pit-stop to drop in on during the race, that is if your vehicle has sustained damage and needs a repair. If you've had a knock too many, there will be a repair icon on screen to indicate that the vehicle is damaged, so keep one eye peeled on the mini-map to know where to turn in for the pit-stop. Obviously, time with such a stop is wasted, and the car goes into an automatic 'slow' drive mode throughout, only giving you back control once you are exiting, and thus attempt to get back into the race. Depending on the damage sustained it may even be best to compete with the damaged vehicle to save losing your position.


Graphics:


The interior or cock-pit view is something that first became common with PGR 3, since then it seems every game has incorporated one and Race Pro is no different in this regard, as well as of course pertaining the other usual expected view-points. The visuals aren't technically poor, they're just severely lacking detail in some areas. The cars themselves look fine, it's more the environments, while accurate to their real-life counterparts, they suffer from simply a lack of detail, as well as some framerate and screen tear issues. The screen tear or v-sync issue is always present, but more noticeable whenever you take a corner. Race Pro's not pushing any boundaries in the visual department compared to other games, so it's sad to see it suffering these minor technical hindrances.

Thankfully there is a refreshing relief of variation to the tracks, as many are excruciatingly dull in their presentation. It is however the other tracks that see you racing through various streets filled with buildings, and many on-looking spectators that break some of that dull mold that the first impression gives with the earlier tracks.


Sound:


It's the audio that baffles me, a lot of racers do attempt to have some sort of soundtrack with a mixture of different racing tunes on offer. Race Pro, while it has all the necessary sound effects, along with the rumbling engines, it seemingly has no racing-esque soundtrack what-so-ever. Never before have I realised how vital music is to a racing game. Race Pro is already a hard game to grasp, but if you “get it,” and it may take some time for the more casual racer, it'll likely happen when you just so happen to be playing some music in the background, which as with most games, makes the experience that much more bearable, as opposed to enduring some form of gaming torture.


Longevity:


The length of the game depends on the player, it can potentially keep you racing for a long while, what with the Career and Championship classes to battle through, as well as taking the online multiplayer for a spin. For those that find the the game enjoyable, then you will be here for a long time, for those that lose their sanity within an hour's play, then it really varies as being short.


Overall:


Race Pro isn't likely to be a game that finds its place among the favourable pile of recent Xbox 360 racers, the fact that it's a simulation racer however will likely have it appealing to the more enthusiast of realistic racing fans. I feel that anyone that liked Forza, will appreciate Race Pro, whilst they're still vastly different games outside of their simulation similarities. Ultimately Race Pro's strongest point is the amount of differing vehicle classes on offer, but it's the poor presentation and even lack of a soundtrack that make it difficult to recommend. For those gamers that have forked out for a racing wheel for their Xbox 360, then they may be eager to get another title to get some more use out of that wheel; with the difficulty options to fiddle with, then it may be worth a look-in for the enthusiasts. Even the trailers can be very deceptive in regards to what you think it may play like. Rather than fork out the dosh, a rental may be best to test the engine first, otherwise you may get burnt. If we see a sequel at some point, I'd hope that it gets some more under-the-hood work done to make it a much more 'enjoyable' experience. Race Pro as it stands certainly lacks the sensation and thrills that you get from so many other racing titles that are already available.

Review By: Wayne Julian - Overall Rating 7 (out of 10)
Gameplay:
6

Graphics:
6

Sound:
5

Longevity:
8

Overall:
7

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