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         Moto GP 08 Review
    Moto GP 08
     Racing
        Milestone
        Capcom
 N/A  N/A
 N/A  N/A
Game.co.uk  Play.com   

MotoGP, or Grand Prix motorcycle racing as it stands for, is the 'Fomula One' of motorcycling. These machines are the closest things you will see to super bikes... actually technically, they're faster than superbikes, but anyway, definitely not the kind of bikes you’ll see on any normal road. Now, if you’re like me and you’re not into paying money watching the same few bikes or cars race round a track a few times, but you wouldn’t mind having a go on one, then for less than a forty quid per ticket you can... at least virtually. As it's always fun when somebody else falls off.

There has always been a risk though for games which are based on real life events or movies, for the obvious reasons – they tend to be miraculously bad, or they try so hard at being the real thing they become quite the opposite. MotoGP, a game of the same name, is fortunately of those rarities where you’ll be safe from the risk, as it’s just simply good, clean fun, minus the broken limbs and scuffed knee-pads.


Gameplay:


One of the major qualities appreciated of any sports themed computer game is the number of options you have. Normally in a series, a developer would build the basis of the gameplay mechanics and 'feel' in the first few titles, sequels are easier in a sense that all that really needs updating is the graphics – thanks to new generation standards – and the number of different cars, players, bikes you can choose from, as this is very important to a sports fan most typically.

With MotoGP 08 you’ll be overwhelmed by choices, not just by the number of bike teams you can choose from, but from the amount of activities you can partake in and the amount you can change in some of the modes.



The main mode to be found in MotoGP 08 is the career mode, this is the equivalent of a single-player campaign for all of you FPS lovers out there. Inside the career mode you’ll be able to step-by-step set the settings of the career you’re going to follow, this part of the game is extremely important as you’re not going to be able to come back to this, and the career mode will run on until you have completed every race, which is around 15 different courses. This brings me sadly to one minor 'quibble' and that is you can’t change something simple yet crucial like the difficulty and control type once you’ve started, it's a bit frustrating when you’re half way through a career and you’re finding the races a 'walk in the park' as they say, not to matter though as there are more than enough qualities in this game to make up for it.

Career mode happens to also be the main way of earning achievements and working towards new modes. I managed to rack up about 150 points of achievements alone from the career mode on my first playthrough, which was embarrassingly on easy. On completion you’ll unlock the 250cc class and the infamous MotoGP class all with their own distinct teams, and unique campaign types, it’s not all that easy though as you have to unlock many of the team lists individually. This is great for all the hardcore players who are keen on working towards new things.

Just under career mode in consecutive order of content is championship. Championships are remarkably familiar to the career mode as essentially they’re mini careers, useful if you’re not up to tackling the three-four hour length of the regular career play-through. Championship mode also allows you with further flexibility, certain options you’re not able to play with in career such as the race number, qualify option, initial class and the weather. Even though you gain more options in the initial setup, you do lose out on the preliminary information options. Not anything critical to worry about, you just won’t be able to apply bike upgrades, new helmets or view the available teams. Other than that though, there’s no mind blowing differences to gameplay, and none to be expected.

The game itself though, this is where things get interesting, or at least can get interesting... and then to fade into a rapid sense of frustration. There’s a nice little option in this game which was a make/break feature of this title, and that is the "Riding Model". What this does is allow you to choose between how you’d like to control your bike, whether you want to play it like an 'arcade' racing game, where concentration can be completely dependent upon the race, not having to worry about turning as much, or falling off your bike. Or, you can choose 'advanced' where 'yes, you can take minor turns at ridiculous speeds, but you’ll have to watch the breaking at the same time' ,or , you can be completely insane and choose 'simulation' and fall off every time you hit a corner in anything over 2nd gear. This is a bad choice after playing half a career mode on 'arcade' and the easy setting without really realising it. Simulation mode is for the gamers who are willing to push it to their gaming limits, or the actual experienced bikers out there wanting to get some virtual practice. But for whatever reason, it’s gratifying that there’s the option for a basic setup because it opens the game to a wider audience.

Most of the satisfaction taken from this game is getting the balance between speed and corners and then issuing them correctly, as on the harder AI difficulties - or the dreaded simulation mode - this is a necessity. If you play the game by holding the acceleration button and just breaking when reaching a corner, you’re not going to be successful, and it’s not going to be a lot of fun. The best thing to do – for an amateur sports player – is to practice in arcade mode, once confident with the controls, move onto a harder AI, and if you’re ploughing through that as well, push up the throttle on the 'Rider Model' option. With a racing game, and with a bike racing game such as this, you’re probably going to get frustrated if you don’t play it in the correct manner, and that means you’re not going to enjoy it to its full potential. The major difference between a realistic bike race and a car race is that instead of skidding out of control, you’re going to fall off, so in essence you have to be more aware, this is why I see sports games such as MotoGP being more adept, and in result being more appreciated within its genre. But that will of course depend on what you’re looking for in that genre.


Graphics:


MotoGP’s graphics engine choice is somewhat down to mere preference in style. Personally, I think the engine looks aesthetic and quite definitive up close, and the style looking well suited. When you look at the distance details though, foliage, trees and just general distant surroundings things don’t look entirely pleasing to the eye. One aspect that disappointed me was the flat modeled trees, most of the time you are racing around at 200km an hour, but it’s still noticeable. Even if these were just low detailed it would have been fine, but they do look like something out of a previous generation title, dare I say.

Something less of a problem, but still worth mentioning is the lack of surroundings as well. Some of the courses just don’t have anything interesting going on in terms of objects and background activity. This might be though because the game is accurate to the actual track, if that’s the case it’s forgivable, but background movement does add a sense of immersion.

On another note, the weather effects produced by this engine are exceptionally impressive to look at, raining being one of the key states. Heavy rain is awful to experience outdoors, but in this game it’s pleasant, nothing beats watching the water flick when riding through it, and this time I’m thankful of it not affecting the performance of your bike, as that would be a nightmare.


Sound:


Sound is important to all racing games in a way that your vehicle’s movements and reactions have to be convincing but fulfilling to listen to. Because, if you think about it, your vehicle is going to be the thing you’re with all the time. MotoGP has just about nailed this feature on the head. 125cc sound like they should be 125cc bikes, 250cc bikes sound, in proportion to 125cc, like they should be 250cc and the same goes for the MotoGP class range. I wish though that the bikes had more of an 'impact' when they fly across the track after falling off at 230km an hour, they seem to look like they should be 'crashing' and 'bashing', but they certainly don’t sound like they should.

Ambient sound is something you rarely notice in a racing game, due to it being not the focus point whenever you’re playing, but I can’t help but pick up upon the repeating - and frankly grinding - soundtrack of the crowd cheers. I only noticed this after the 20th race I must admit, but as soon as you notice it, you can’t help but look out for it. It's probably not the best thing to mention after having said that, but it was very unusual.

An influenced theme of indie, rock and pop music is used as a soundtrack for the menus, although there's not that many tracks to listen to, so music really isn’t MotoGP’s selling point, but it will make you want to 'pump' out your own music while in game.


Longevity:


MotoGP as a game is best described as testing yourself, I feel the developers understood that really there are only so many laps you can do around one track, and even many different tracks. Because although mastering those corners and earning those 1st place prizes are satisfying, it can wear on you. So, what could you do to add depth and interest without attaching guns to the bikes? Different ways of playing these races of course.

Xbox LIVE – although a standard now – is one altered way of racing, making it more personal and competitive by allowing you to race against twelve other people. On trying this, I may have been out of luck, but I found it hard to find any more than four or five other people to race against. This is a shame as player count does make a difference in this game, you’ll find yourself racing against single people with this many people due to the skill gaps being generally large. The option though is much welcomed, and it does require you to play differently.

Another way of making a racing game diverse, without attaching jet engines to the back, is adding challenges. Challenges in the form of racing against time limits, through checkpoints, coming 1st in a small amount of time... did I already say racing against time limits? Yes, you can tell Milestone had tried with the diverse ways in challenges but you will see some familiar types, and then some even more familiar types. Give them their due though, there’s only so much you can do with a few bikes and a race track without it getting questionable on its identity. The challenges at least are another great way for working towards something, as they earn achievements and unlock certain items.

I don’t think you can ever really 'complete' MotoGP in a sense, at least not before getting bored. Not in any way implying that’s bad about this game, just naturally this game will get boring probably quicker that you’ll finish it. What may strive you to a form of completion though - and I know it will for many – are the achievements, a little too easy to 'achieve' for the career mode, but good luck completing some of those challenges. This game is definitely a 'bargain for your buck' in terms of content.


Overall:


It’s strange to see in this generation of gaming that people are still sticking to the same genre of games, and on the other side of the transaction, the developers sticking to the same genre of games too. Sometimes it’s just best to mix things up a little, and take a risk as, being one of the main features of a risk, you’ll never know what you’ll expect. You might be blown away by games that might seem babyish from the outside, and we might start seeing more games which excel at combining genres. MotoGP definitely isn’t one of those games, I doubt it has done anything out of the ordinary, but it is a game out of my regular interest and a game that’s definitely recommended by conformists and non-conformists alike.

Review By: Lee Burton - Overall Rating 8 (out of 10)
Gameplay:
8.5

Graphics:
7

Sound:
6.5

Longevity:
9

Overall:
8

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