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A list of the forthcoming Modern Warfare 2 multiplayer perks has been compiled by the good folks over at themodernwarfare2.com in preparation for the game's launch next week.

Perk Slot 1
Marathon | Marathon Pro
Marathon Perk Ability: Unlimited sprint. Pro Ability: Get over obstacles faster.
Sleight of Hand | Sleight of Hand Pro
Sleight of Hand Perk Ability: Faster reloading. Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.
Scavenger | Scavenger Pro
Scavenger Perk Ability: Full resupply from dead enemies. Pro Ability: Extra magazines.
Bling | Bling Pro
Bling Perk Ability: 2 primary weapon attachments. Pro Ability: 2 secondary weapon attachments.
One Man Army | One Man Army Pro
One Man Army Perk Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match. Pro Ability: Swaps classes even faster.
Perk Slot 2
Stopping Power | Stopping Power Pro
Stopping Power Perk Ability: Increased bullet damage. Pro Ability: Increased bullet damage vs. helicopters and aircrafts.
Lightweight | Lightweight Pro
Lightweight Perk Ability: Move faster. Pro Ability: Allows you to do a quick aim after sprinting.
Hardline | Hardline Pro
Hardline Perk Ability: Killstreaks require 1 less kill. Pro Ability: Death Streaks require 1 less death.
Cold-Blooded | Cold-Blooded Pro
Cold-Blooded Perk Ability: Undetectable by UAV, air support, Sentry Guns, and thermal. Pro Ability: No red crosshair or name shown when you are targeted.
Danger Close | Danger Close Pro
Danger Close Perk Ability: Increases explosive weapons damage. Pro Ability: Increases air support damage.
Perk Slot 3
Commando | Commando Pro
Commando Perk Ability: Increased melee distance. Pro Ability: You don't take any damage from falling.
Steady Aim | Steady Aim Pro
Steady Aim Perk Ability: Increased hip-fire accuracy. Pro Ability: You can hold your breath for a longer period of time.
Scrambler | Scrambler Pro
Scrambler Perk Ability: Scrambles (jams) the enemy radar in a small radius. Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.
Ninja | Ninja Pro
Ninja Perk Ability: Invisible to heartbeat sensors. Pro Ability: Allows you to move silently.
SitRep | SitRep Pro
SitRep Perk Ability: Insertions. This will reveal enemy explosives and Tactical Insertions. Pro Ability: Makes enemy footsteps louder.
Last Stand | Last Stand Pro
Last Stand Perk Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol. Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode. Pro Ability: You to use your equipment too, like frag grenades and throwing knives.
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Date: 2009-11-04 |
| Posted by: Robert Cram |
| Source: |
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