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Modern Warfare 2 - full perks list
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A list of the forthcoming Modern Warfare 2 multiplayer perks has been compiled by the good folks over at themodernwarfare2.com in preparation for the game's launch next week.







Perk Slot 1

Marathon | Marathon Pro

Marathon Perk Ability: Unlimited sprint.
Pro Ability: Get over obstacles faster.

Sleight of Hand | Sleight of Hand Pro

Sleight of Hand Perk Ability: Faster reloading.
Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.

Scavenger | Scavenger Pro

Scavenger Perk Ability: Full resupply from dead enemies.
Pro Ability: Extra magazines.

Bling | Bling Pro

Bling Perk Ability: 2 primary weapon attachments.
Pro Ability: 2 secondary weapon attachments.

One Man Army | One Man Army Pro

One Man Army Perk Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
Pro Ability: Swaps classes even faster.

Perk Slot 2

Stopping Power | Stopping Power Pro

Stopping Power Perk Ability: Increased bullet damage.
Pro Ability: Increased bullet damage vs. helicopters and aircrafts.

Lightweight | Lightweight Pro

Lightweight Perk Ability: Move faster.
Pro Ability: Allows you to do a quick aim after sprinting.

Hardline | Hardline Pro


Hardline Perk Ability: Killstreaks require 1 less kill.
Pro Ability: Death Streaks require 1 less death.

Cold-Blooded | Cold-Blooded Pro

Cold-Blooded Perk Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
Pro Ability: No red crosshair or name shown when you are targeted.

Danger Close | Danger Close Pro

Danger Close Perk Ability: Increases explosive weapons damage.
Pro Ability: Increases air support damage.


Perk Slot 3

Commando | Commando Pro

Commando Perk Ability: Increased melee distance.
Pro Ability: You don't take any damage from falling.

Steady Aim | Steady Aim Pro

Steady Aim Perk Ability: Increased hip-fire accuracy.
Pro Ability: You can hold your breath for a longer period of time.

Scrambler | Scrambler Pro

Scrambler Perk Ability: Scrambles (jams) the enemy radar in a small radius.
Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.

Ninja | Ninja Pro

Ninja Perk Ability: Invisible to heartbeat sensors.
Pro Ability: Allows you to move silently.

SitRep | SitRep Pro

SitRep Perk Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
Pro Ability: Makes enemy footsteps louder.

Last Stand | Last Stand Pro

Last Stand Perk Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol.
Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.
Pro Ability: You to use your equipment too, like frag grenades and throwing knives.



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Date: 2009-11-04

Posted by: Robert Cram
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