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I think if you're a gamer, you'll agree with me on at least one thing:
There is something special about getting a new game.
When I preordered WWF RAW six months ago (when it was still known as WWF RAW
is WAR), I expected to be enjoying pure wrestling goodness on my Xbox just
weeks (or at most a month) after the launch of Microsoft's gaming console.
Expecting that it would be delayed slightly prepared me for the announcement
that it would be released December 27. Being the patient sort of man that I
am, I gladly played DOA3 and Halo to pass the time until I could finally
receive my first next-Gen grappler. However, when the game was delayed to
February 1, I was annoyed. I could understand where THQ was coming from when
they said that the game needed more time to be fine-tuned and perfected for
its launch. I reassured myself that it would be well worth the wait, and
again went back to my waiting games.
And then the release was pushed back to February 13.
Of course, this further annoyed me, as it would any gamer, but the day
finally arrived, and here we are now. As that special Aura filled the air
when I inserted RAW into my Xbox, I expected to be blown away by spectacular
graphics and excellent gameplay. Unfortunately, RAW only delivers on one of
those aspects, and if you've seen RAW's visuals, you'll know which aspect it
disappoints with.
From the get-go, RAW has an excellent presentation, showing off all the pyro
and excitement associated with the World Wrestling Federation. The music and
videos are all nicely done and accurate, and the character models are easily
some of the smoothest and best yet, even though they range from the
disturbingly accurate (Tajiri and Spike Dudley) to models that will leave
you wondering what went wrong (Triple H and Shane McMahon). And, thanks to
the graphical prowess of the Xbox's muscle and Bink Video, RAW also boasts
the best Entrances of any wrestling game to date. The music is excellent,
with all the Superstars true-to-life tunes (with the exception of Edge),
great menu music, and THQ's standard in-game rock mix. Only a few fight
songs were questionable, sounding more like they belonged in a battle from
an RPG epic.
However, the old proverb of gaming is indeed true: bells and whistles will
only get you so far. Once you step into the ring, and after all the Pyro has
gone off, you are left with a grappling system which, at times, can be
extremely frustrating. And, it doesn't take a degree in Astrophysics to know
that the key to a good fighting game is a good fighting engine. Of course, the engine does have it's moments. The ability to assault
opponents on the way to the ring is a great addition, and the game sports
one of the best hardcore match modes I've seen yet, but despite the ups, RAW
has far to many downs that will leave you scratching your head in confusion.
RAW may be a wrestling game, but the grappling system is an easy way to see
how well you handle anger. The way RAW's offense plays out is all well and
good, and the Xbox controller handles all the action just fine, but it's
when the downright poorly designed defense and countering system begins to
play part that the offense becomes nearly impossible to execute and
tolerate.
The execution of throws is similar to the system used in the old N64 games
No Mercy and Wrestlemania 2000, but the counter system is what Anchor
redesigned in the most drastic fashion. With the exception of finishing
maneuvers, you're always guaranteed a 50/50 chance of countering. The only
problem with this is that the computer will reverse your moves far more
often than 50% of the time, especially in the higher difficulty levels. Sadly,
a sigh of relief doesn't come after a move is finally executed.
Wrestlers will lie down for far too long when hit with a move as basic as an
arm wrench, and even sometimes when hit by a punch. As unrealistic as the
image of The Rock writhing in pain on the mat from a hard chop is, the ease
of getting your opponent down to the mat for a pin is at times beneficial.
But this is also where another puzzle begins. Despite your opponent being
stunned long enough for a pin after a Reverse Suplex, the execution of a
move as devastating as the Pedigree will have the opposite effect, almost
reviving your opponent immediately and bringing them back to their feet.
Aerial moves do the same, but to a worse degree, guaranteeing that you will
never finish with a Swanton Bomb or a Frog Splash. Let me tell you from
experience, there is nothing more annoying than dropping your opponent with
eight consecutive Stone Cold Stunners and them standing again after every
one. There are also far too many situations where a punch will beat out a
dropkick from the top rope, or a big boot will stop a flying body press.
Adding insult to injury is a computer AI which, to say the least, will lack
intelligence more often than not.
All gameplay issues aside, one of the redeeming factors of many wrestling
games is the ''Create a Superstar'' mode. Although in RAW the options are
plentiful, they are also unsatisfying at the same time. Many perks, which
were previously not included in other wrestling games, are indeed in RAW,
but it almost equals itself to its predecessors by not allowing color change
and other slight features. And while RAW boasts the best entrance options
available for your created Superstar of any grappling game yet, the move
list is downright anorexic compared to the bounty of maneuvers available in
No Mercy.
So all in all, was RAW worth the wait? Yes and no. Even though it frustrates
gamers to have their long anticipated software delayed, they understand it
is for the betterment of the game. When the game is delayed and then it
regresses, however, that will annoy anyone. THQ originally promised fighting
in the crowd, a Royal Rumble match feature, commentary, backstage areas to
fight in, use of the Xbox hard drive to use your burned music for your
created Superstar, and blood, and in every case they ended up removing the
feature from the game. Adding to this is the lack of a Story or Career mode,
which is inexcusable after so many features were removed after a three-month
delay.
In the end, RAW is still worth buying if you're a wrestling fan, as it will
indeed provide the fix that WWF fans wish for on a gaming console. Flaws
aside, RAW is still fun, and like all wrestling games, it's always more fun
with two or more, so grabbing a few friends will almost ensure that you will
have a good time. RAW may not be Mr. Perfect, but its still Tough Enough
that, in time, the series could be a serious contender in the Wrestling
Genre.
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