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Second Sight Competition winners.
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Today we are pleased to announce the winners of our recent Second Sight competition, the winner recieves an Xbox Console along with a copy of the Second Sight and a Codemasters goodie bag with the two runners up both recieving a copy of the game and a goodie bag. The winner of the Competition is Mr Richard Walsh from Weymouth and the runners up are Mr S Holmes and Mr T Kavanagh, we would just like to say a big thank you to Codemasters for there support and to all who entered.


Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a US medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.

Haunted by flashbacks, which are experienced as fully playable episodes within the game, and shocked by the discovery of his own psychic powers, the player takes Vattic on a search for his past and, in doing so, uncovers a fatal chain of events leading to a sinister conspiracy. As Vattic explores his present and past, the game weaves between these two different time periods, which run through the game as a dual-narrative. The player-controlled actions of the past Vattic have consequences in the present – allowing a unique interaction between the player and the narrative of the game as Vattic's destiny is changed.

Vattic's telekinetic powers enable players to shift objects and terrify on-looking guards. As the game progresses and his self-awareness increases, additional abilities develop and existing powers are refined. Basic telekinesis is upgraded beyond simply moving objects, enabling Vattic to lift enemies and smash them against the scenery as they scream for mercy! This revelation of psychic powers makes for a highly compelling journey, and invites experimentation with the newly acquired abilities.

Further psychic powers are revealed through play: Healing (using psychic power to replenish health), Projection (send your spirit out of your body, with the ability to possess another character), Charm (alter the mind of individuals, fooling them you're not there) and Psi-blast to send a destructive shockwave toward your enemies.

Vattic's psychic powers can be mixed with an exciting arsenal of weapons – there are 13 weapons in use through the game including pistols and a sniper rifle.



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Date: 2004-10-08

Posted by: Ade
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