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Prince of Persia Warrior Within - New screenshots and a developer Q & A
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Prince of Persia Warrior WithinTM features the all new free-form fighting system that allows players to define their own fighting style as they combat and destroy enemies. Battling without boundaries, players will be able to manipulate their environment and enemies, using a lethal arsenal of weapons to create their own signature fighting style, check out the latest screenshots and a quick Q & A with the developers.


1) Why did
you choose to enhance the fighting system in Prince of Persia Warrier Within?

Essentially we wanted the
game to feel like a thriller, to generate a sense of fear and oppression. We made
the Prince more powerful and we put him in a darker, mysterious and oppressive
environment, with fiercer and frightening enemies … He has to fight for
his life and so has trained to become a master warrior.


As a master warrior the
new Prince must be able to use new techniques, and we really think the new combat
system we’ve designed will bring a new meaning to the action combat genre.
Each fight will be unique and players will be able to defeat enemies in their
own way…


Additionally, when making
a video game you always try ways to provide the player with entertainment, strong
emotions and rewards – when designing the game we all came up to the conclusion
that allowing the player to use more diversified fighting techniques will bring
him all these elements.



2) What have been your references to develop this fighting system? (martial
arts, movies, games …)




To design the new fighting system, we closely looked at swashbuckling and Hong
Kong movies. In these genres, combats are visually impressive, diverse and intense.
This is precisely what we wanted to provide the player: power and freedom.



3) I understand
the Free-Form-Fighting system is a shortcut to talk about a lot of different innovative
aspects that you developed in the game. Can you please detail?


As a master warrior
the prince is able to perform a great variety of advanced and deadly fighting
techniques. He is now able to fight taking advantages of the environments around
him (ladder, pillars, walls, ropes…), grab enemies, take their weapon and
throw it or use it as a secondary weapon. In fact there are dozens of possibilities…..


The Prince can
use his superior agility to gain the upper hand on his enemies. For each action,
a choice of several new actions is offered to the player so that he can create
custom combo chains throughout the fight to defeat enemies fighting your own way.


Concretely, each
time you press X, for a simple jump, you will have the opportunity to trigger
an additional attack (sword attack, kick, rebound, weapon throwing), each time
you press TRIANGLE, for a grab, you will be able to combine grab with 4 other
different ones (Grab and throw, grab and slice enemy in 2, grab and rebound, grab
and strangulate). This tree of choice will develop all along your combat.


This combat system
allowed us to make a game that is at least as rich as the most famous 3D combat
games... but we have a lot more to propose to players as POPWW is still an action/adventure
game with just as good platforms and puzzles parts.


Eventually, each
player will be able to define his own style – this might make the game tougher
than Prince of Persia – The Sands of Time - The fighting sequence will be
really unique but very exciting!


4) How
many weapons will you find in the game ? How does each weapon affect your fighting
style?


The Prince is now
able to use a vast array of deadly weapons split into 4 main classes. Each class
generates a different experience as they force the Prince to fight with a different
strategy. Each weapon can sustain a certain number of hits before it break, has
a specific rate of attack and deals different amount of damage. Additionally,
each class has one specific ‘special attack’. Finally the most talented
players will be able to find fortune weapons …. but oups I wasn’t
supposed to told you that.



5) Tell us more about the enemies? What make them different from other
games?




Actually, the design of enemies is part of the new combat system. To make combats
deeper than in all other combat action games, we wanted to define a large variety
of enemies with different skills and behaviors for each. Doing so, we actually
force the player to develop a new strategy for each enemy. In fact we’ve
designed the enemies to force the player to master the new fighting system.


Each enemy fights
his own way taking advantages of his physical characteristics and using either
short ranged or long-ranged attacks. Horde of creatures will join forces and use
various strategies to run over the Prince and destroy him. In order to defeat
these enemies the player has to exploit all the possibilities of the FFF system


6) Very
concretely, how will you make sure that players can master such a variety of combos?
Won’t it provoke some kind of frustration?




Not at all, actually the new combat system will be very intuitive and easy to
master. Moreover the very first levels are designed as tutorials to learn the
players how to master all the moves and fighting techniques.



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Date: 2004-09-28

Posted by: Ade
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