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About: Aggressive Inline
From Z-Axis, the Developers of the Award-Winning, Top Selling Dave Mirra Franchise, Comes the First-Ever Aggressive Inline Skating Game for the Next-Generation Platforms
Building upon its stellar lineup of extreme sports franchises, Acclaim Max Sports, a division of Acclaim Entertainment, announce the addition of Chris Edwards Aggressive Inline for the next-generation hardware platforms. Currently in development with Z-Axis, the creative team behind Acclaim's award-winning, million unit-selling franchise Dave Mirra Freestyle BMX, Chris Edwards Aggressive Inline will be the first-ever aggressive inline skating game when it launches in the summer of 2002.
"We are thrilled to expand upon the breadth of our diverse product offerings from the Acclaim Max Sports brand and once again work with Z-Axis to deliver another benchmark title in the genre," said Steve Felsen, senior brand director for Acclaim. "With nearly 30 million inline skaters in the United States and more than $250 million generated in revenues annually from equipment manufacturer's sales, Chris Edwards Aggressive Inline is a perfect extension of our extreme sports portfolio."
Chris Edwards Aggressive Inline is a trick-based action sports game featuring extreme sports legend Chris Edwards, the founding father of aggressive inline skating, as well as other high-profile skaters such Taig Kris, Jaren Grob and Shane Yost. Gamers can play as one of their favorite inline stars, as they master and explore an array of fully-interactive levels, each filled with pedestrians, traffic systems and outrageous gravity-defying challenges.
Key Features:
Features the top pros in the industry like 2001 Gravity Games and X Games Vert Champion Taïg Khris, 2001 X Games Street Champion Jaren Grob, the founding father of Inline Skating, Chris Edwards in additon to Franky Morales, Shane Yost, Matt Lindenmuth, Eito Yasutoko, Sven Boekhorst, Matt Salerno and Sam Fogarty. We have the best of the best in Inline Skating.
Introducing the innovative "Juice Meter" Timed levels are a thing of the past, now if you perform a trick your juice meter will raise and you'll be able to continue on, if you can't perform your juice meter will run out and it's Game Over.
Aggressive Inline introduces the "Action Button" The one touch button for all your skitching, pole grabbing, vaulting and interactive needs. This really increases the interactively of each environment for all skill levels.
30 to 60 objectives per level with challenges including time limit point total, Head-to-Head, single trick point value, NPC challenges and many others.
10 to 15 cinematic events per level that makes the worlds really come alive. As an example, if you skate off of the Atlas statue, the massive globe rolls on to the street smashing two buses that form into a half pipe.
Integrated Park Editor within main game levels allowing player to build terrain in order to accomplish objectives.
Over-the-top tricks never seen before in an action sport's game. Six types of manuals, grind transitions, double leg grind, new big air tricks, wall taps, stalls, wall flips, hand plants and much more.
7 huge levels offering a plethora of rails, ramps, pipes and surprises.
Multiplayer: Insane, lightning-quick, split-screen mutiplayer games.
Incredible soundtrack from bands such as: Hoobastank, Black Sheep, Pharcyde, Reel Big Fish, Sublime and more!
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