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> New FPS RTS announced for Xbox 360
Rob Cram
post Mar 8 2010, 05:28 PM
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Interwave Games has just announced some details from its forthcoming RTS/FPS 'Nuclear Dawn' which is due to release on Xbox 360 in October 2010. The game combines the strategic play of real time strategy games, with the closeness of first person shooters.

Game Overview:


Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.

Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons and loadouts to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.

Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ tactical advance, and crush their plans in an iron fist. Research and implement new technology to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with full defensive and offensive structures to choose from and upgrade to build your perfect fortress.

Main Features:


• Two distinct factions, the Empire and the Consortium
• Four playable classes, plus the commander role
• 16 weapons across the various classes, and factions
• Each faction has a completely separate base-building paradigm, with different workflows and tech trees
• Upgrade weapons, buildings and classes with powerful Golden Age blueprints
• Build Doomsday weapons with pre-war technology that will give you the deadliest edge in battle
• Travel across the largest, most detailed maps built in Source multiplayer to date.


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LeeMan
post Mar 9 2010, 10:56 AM
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A strategy game built using the Source engine? I never knew it was that diverse.

I have a funny feeling this will take a while to release, as Interwave employ community development teams who tend to do everything within their freetime. At least they used to, they might have moved onto something a little more commercial now.

Anyways, with the shaky history of previous FPS and RTS convergences, I look forward to see how they go about getting over this obstacle.


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