Resident Evil 5 collectibles and achievements guide  
Resident Evil 5 collectibles and achievements guide
SPECIAL WEAPONS CASES


On most levels there is a case containing a special weapon which can certainly turn the tables against troublesome foes. The case is golden in colour and requires you to interact with to gain the weapon. You do not need to physically take the weapon, just open the case if you're after the THUNDERBALL achievement. Please be aware that you only need to open the case for it to count.BE AWARE THAT IF YOU COLLECT AND THEN DIE BEFORE REACHING A CHECKPOINT YOU WILL HAVE TO COLLECT THE WEAPON AGAIN FOR IT TO COUNT.

WHITE'S ESTATE

Just as you enter the cellar area of the mansion, if you follow the path and in the first alcove on your left is a case with a Hutchinson A3 shotgun.



SIENNA

As soon as you climb through the window and into the house, in the bedroom on your left is a case with a LTK Super Magnum.




OPERA HOUSE

As you finish the sniper section and need to escape when a timer counts down. If you jump down and head to your right, at the end is a case with a TLD 22s.



SINK HOLE

As you make your way upwards, you'll walk up a spiral like slope just passed the area you defended with the crashed copter. just after you defend Camile walk to your left to the end and you'll see a case with a D.A.D. System grenade launcher.



SHANTY TOWN

As you make your way through the shanty town, you'll come to a shack you have to defend. A case directly in front of you. This contains an 8-CAT



SCIENCE CENTER EXTERIOR

Making your way through the car park you'll come to some stairs, a door should open and inside is a case with a DAD System. It's before they fire up the searchlights.




SCIENCE CENTER INTERIOR

As soon as you exit the falling lift, follow the path to the right and you'll come to a case with a TLD 22 inside.



MIAMI AIRPORT

Making your way through the last of three server rooms - you'll get ambushed. As you follow the only route possible, you'll come to a dark area with a white van parked. Go up the stairs and enter the doorway on the right to get a DAD System.




MONTENEGRO TRAIN

As you drop down into the next carriage from the start of mission, in this carriage is a bar area, to the side of the bar is a case containing a LTK Super Magnum



BARGE

After sniping the guards around Vespa, you'll make your way onto the barge itself. Once on board you'll be required to shoot some canisters to unlock a door to the interior of the ship. Once you've entered this doorway the case is behind a table in the second room on your right. go through the second doorway to grab the TLD 22. thanks to LyRiK for heads up.



VENICE

As you follow Vespa you'll come to an area after the balance beam where you must kill the mercenaries. Looking out the window here, turn around as a case behind you contains a LTK Super Magnum.



ECHO HOTEL

In the underground car park 2nd area, there is an office at the back next to a loading area. Inside the loading area is a case with a 8-CAT. MG




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